
Persistent Instances
Persistent Instances – WebGL Demo
This is the WebGL demo for Persistent Instances, an extension for Game Creator 2 that allows instantiated GameObjects to persist across scenes and saves.
Use this demo to see how runtime objects can be created, destroyed, saved, and restored while switching between scenes.
The demo includes two simple scenes where you can spawn objects and watch how Persistent Instances keeps them stored in memory.
👉 Check out Persistent Instances on the Unity Asset Store: Coming soon
Controls
Left Click – Instantiate a new GameObject
Right Click (hover object) – Destroy that GameObject
Demo Scenes
Two scenes are available:
Demo Scene 1
Spawn cubes and switch scenes to see how they remain in memory.
Demo Scene 2
Spawn spheres and switch scenes to see how Persistent Instances restores them when returning.
Saving & Loading
The demo includes Save and Load buttons so you can test how instantiated objects are stored and restored using Game Creator 2’s save system.
Persistent Instances is an independent extension for Game Creator 2 and is not affiliated with or endorsed by Catsoft Studios.
| Published | 12 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Fullscreen Studios |
| Made with | Unity |
