Runtime Studio

This is the official demo for Runtime Studio, a runtime editor framework for Unity that allows players to create, edit, save, load, export, and import levels directly inside a live game.

The demo showcases Runtime Studio's editing workflow, including scene editing, component inspection, asset libraries, runtime play mode, save/load functionality, and user-generated content workflows.

This demo also includes support for the Runtime Studio – Game Creator 2 Integration and the Runtime Studio - Terrain Editor, allowing you to experiment with runtime visual scripting, triggers, conditions, actions, variables, characters, and terrain editing.

Important: Runtime Studio plugins are sold separately and are not included with Runtime Studio. This includes:

  • Runtime Studio – Game Creator 2 Integration
  • Runtime Studio – Terrain Editor
  • Runtime Studio – Asset Importer

These plugins are included in this demo for showcase purposes only.

The demo scene is also not included with Runtime Studio and uses assets from Synty Studios' Prototype Pack.

Runtime Studio: https://assetstore.unity.com/packages/tools/utilities/runtime-studio-385948

Runtime Studio - Game Creator 2 Integration: https://assetstore.unity.com/packages/tools/visual-scripting/runtime-studio-game...

Runtime Studio - Terrain Editor: https://assetstore.unity.com/packages/tools/terrain/runtime-studio-terrain-edito...
Runtime Studio – Asset Importer: Coming soon

What Can You Do?

Runtime Level Editing

Build and modify levels directly inside the game.

  • Create and place objects from asset libraries
  • Move, rotate, and scale objects using transform gizmos
  • Multi-select and edit multiple objects
  • Duplicate and delete objects
  • Use snapping and grid-assisted placement
  • Generate NavMeshes at runtim

Runtime Terrain Editing

Create and modify Unity Terrains during gameplay.

  • Sculpt terrain height in real time
  • Paint terrain textures
  • Paint trees and detail objects
  • Adjust brush size, opacity, and falloff
  • Create and edit multiple terrains

Runtime Asset Importing

Import your own assets directly into Runtime Studio.

  • Import models, textures, audio, materials, and more
  • Import from local files or URLs
  • Review and filter assets before importing
  • Save, load, and share imported assets with levels
  • Extend the importer with custom file formats

Runtime Component Editing

Inspect and modify supported Unity components.

  • Transform
  • Camera
  • Light
  • Renderer
  • SkinnedMeshRenderer
  • AudioSource
  • Rigidbody
  • CharacterController
  • Various 2D and 3D Colliders
  • And more

Runtime Play Mode

Switch between editing and gameplay without leaving the game.

  • Enter Runtime Studio Play Mode
  • Test your level
  • Return to editing
  • Continue building without losing progress

Save, Load, Export & Import

Create and share content.

  • Save levels locally
  • Load existing creations
  • Export levels as Runtime Studio packages
  • Import previously exported levels

Game Creator 2 Integration Showcase

Create gameplay alongside your levels.

  • Create and edit Triggers
  • Add and configure Actions
  • Add and configure Conditions
  • Create and manage Local Variables
  • Place Characters and Players
  • Build gameplay using Game Creator 2 Visual Scripting at runtime

Default Controls

Common default shortcuts include:

  • F1 toggles the editor
  • ` toggles the console
  • W selects Move
  • E selects Rotate
  • R selects Scale
  • Delete or Backspace deletes selection
  • Ctrl/Cmd + D duplicates selection
  • F frames selection
  • Ctrl/Cmd + Shift + F aligns selection to view
  • Ctrl/Cmd + Z undo
  • Ctrl/Cmd + Y redo
  • Ctrl/Cmd + Shift + X exits Runtime Studio play mode

Free Cam

  • Hold Right Mouse Button to look around
  • While looking, use W / A / S / D to move
  • Use Q / E to move down / up
  • Hold Shift to boost speed
  • Use Mouse Wheel to increase or decrease move speed

Notes

  • The Windows build is recommended for the best experience.
  • If playing in WebGL, fullscreen mode is highly recommended so the browser can capture mouse input more accurately while using the free camera.
  • Export and import functionality is supported in both Windows and WebGL builds.
  • This demo is designed for keyboard and mouse controls. 
  • Runtime Studio is a runtime editing framework and is not intended to replicate the full Unity Editor inside a game.

Download

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Windows Build 71 MB